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Scum map 0.6
Scum map 0.6












  1. #Scum map 0.6 how to
  2. #Scum map 0.6 mod

Flotois and Kavloniki have been adjusted to level 1 and prosperity lowered substantially due to their location.Medeni Castle fix - Unfortunately parties were unable to enter or exit this castle due to a Navmesh issue, this is now fixed and any stuck parties can leave and it basically works as it should now.The village of Phasos has also moved to a more suitable geographical location also so the road works better and to be closer to its owning town.Ataconia castle has been renamed to Potamis castle due to the village of Potamis being moved.Also we have demi villages added in, these again are purely visual just to bring the world to life a little more. These roads are purely visual at the moment but we hope to make them give a boost in speed in the future. What else is in this update? Well, roads, lots of roads. Hillasaurus Rex for doing the voice over and TheCakeBulter for mixing the terrible singing we all did, RIP their ears. The folks at the 425th Cadian MI (Arma 3 Milsim unit): Streaky Haddock, Father Galahad and Jay Silver.

#Scum map 0.6 mod

More changes were planned but the fact the mod tools for campaign mapping had been rather broken for a long time so these changes will have to wait until the next update or two.Ī massive thank you to the following for helping me with the trailer for this update.

scum map 0.6

Navmesh work - More navmesh fixes to stop people getting stuck Island Town - A new island town has been added in along with three villages for it, two fishing and one silver mine. Horses - Three villages now have horses as their resources Faltby, Bukits and Verecsand. More working road sections to come in the future. Working Roads - An area of roads now work as roads! So the AI merrily run around using the roads between Amprela, Myzea and Syronea. There is also one sea route in the north between Argoron and Varnovapol. New routes via boats - You can now travel from Charas to Kavloniki, Quyaz to Ortysia, Zeonica and Sanala to Liberartis, Razih to Vostrum and Vostrum to Qasira. Also thanks to Gauner who coded in the boat transformation when going over water.Ī NEW playthrough story campaign is required to make this update work! Unfortunately this happens when adding in new towns, sorry about that. Big thank you again to Hillasaurus Rex for doing the voice over again. I know its a pain in the ass but such is life.Ī new trailer video has now also been released for this update. If you update to this version and play an old save parties could end up being stuck which can lead to game crashes and not being able to speak to some important NPC's if they are stuck. We also are looking to recruit some sceners to make some custom scenes for the new villages, towns and ruins we have created.Ī NEW playthrough is recommended due to the huge update in the Navmesh. In the future the visual and functional roads network will be expanded along with adding in more little farms and visually interesting elements.

#Scum map 0.6 how to

Issues: Going to the far edges of the world makes the camera angle go a bit wonky, sorry, we'll look at how to sort that in the future.įuture plans: Just putting this here as well. More sections of the roads work as roads, so the NPC parties follow the roads as a priority rather than running through slower woods.

scum map 0.6

Roads: The road network has been expanded functionally wise. These ruins on CE are just visual to make the land more interesting, if you want them to do something its a feature in CEK. Ruins: We've now added 13 ruins to the world, there will be more in time. Unfortunately there isn't a way to allow you to just sail from wherever you want unless you really want to pretend your party is just carrying a ship with them wherever they go? Just run at a little port and onto the sea and you'll be transferred to a boat which will allow you to travel just like on land. All around the world are ports that you can enter and exit from. If its not part of the skybox you can go there. Deserts and the South Western lands? Yup.

scum map 0.6

Those tiny islands to the west? Sure! The frozen north? Sure, go for it. Navmesh: You can now sail pretty much anywhere you want. This video will cover Calradia Expanded Kingdoms as well as Calradia Expanded.

scum map 0.6

A new trailer video which covers the features is in the works and will be released as soon as its done.














Scum map 0.6